For my Native American cultures class we had to research a Native American culture, write an essay, and create some form of art based on an important aspect of that culture. I chose the Anasazi people and decided to do a zbrush sculpt of a piece of pottery they might've had.
I really like their design work how it's very clean and almost mathematical in a sense, so I tried to emulate that in the polypainting process.
Wednesday, April 24, 2013
Monday, January 21, 2013
Dexter Morgan Caricature Sculpt
Done in Maya and Zbrush
I really want to set away more time to do sculpts. They are so much fun and a somewhat therapeutic in a way.
I really want to set away more time to do sculpts. They are so much fun and a somewhat therapeutic in a way.
Thursday, December 27, 2012
Winter Break Fun
Friday, December 21, 2012
UDK Fantastic Environment
Our last assignment for the semester in our 3D class was to make a fantastic or stylistic environment based off of the concept art we did earlier in the year. Mine was the Crystal Cavern inspired by Rayman: Origins.
Here's some process stuff!
Here's some process stuff!
(Not the final material set up)
And then I did a quick paintover because I wasn't liking the scene at all
And here's a little fly through of the space
Thursday, November 1, 2012
Fire Nation Collaboration
Here is the cinematic that Kenae (http://klowrygad.blogspot.com/),
Sam (http://ringlingssexe.blogspot.com/),
Will (http://wharrisonavery.blogspot.com/),
and I made together of the Assault of the Fire Nation Palace:
Sam (http://ringlingssexe.blogspot.com/),
Will (http://wharrisonavery.blogspot.com/),
and I made together of the Assault of the Fire Nation Palace:
Realistic Fire Nation Palace
So for our newly completed 3D for Games class our assignment was to take an existing game, or movie and make a realistic version of it using UDK. We modeled all the assets, set-dressed, lit the environments and made camera moves for each of our environments. My group (Kenae Lowry, Samantha Sexe, Will Avery, and I) got to do the Fire Nation Palace from the amazing animated show Avatar: The Last Airbender. We set the time to be about 20 years after the end of the A.T.L.A series to allow us to change up the existing designs.
I was personally in charge of the throne room.
Here are some of my process shots:
The final camera cinematic of all of our scenes together will be posted next!
I was personally in charge of the throne room.
Here are some of my process shots:
I did a paintover to help visualize the lighting better so here is before paintover:
And here's after:
And here are some shots of the final outcome:
I'm pretty proud with this material. It's the vertex paintable flag material.
Monday, October 29, 2012
DFA: "Fantastic Environment"
The next assignment for DFA was to analyze a game that has a non-realistic style and make a painting of an environment in that style that you might see in the game.
For my game I chose Rayman Origins.
Here was my process:
For my game I chose Rayman Origins.
Here was my process:
It was at this point where I decided I didn't like the values and the composition just wasn't doing it for me so I switched it up.
And here is the final turn in:
In our 3D class, after we finish up our realistic environment, we will be making these into a space in UDK. Can't wait for all those hand-painted textures!
Subscribe to:
Posts (Atom)































