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Monday, October 29, 2012

DFA: "Fantastic Environment"

The next assignment for DFA was to analyze a game that has a non-realistic style and make a painting of an environment in that style that you might see in the game.

For my game I chose Rayman Origins.

Here was my process:
It was at this point where I decided I didn't like the values and the composition just wasn't doing it for me so I switched it up.
And here is the final turn in:
In our 3D class, after we finish up our realistic environment, we will be making these into a space in UDK. Can't wait for all those hand-painted textures!

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