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Thursday, November 1, 2012

Fire Nation Collaboration

Here is the cinematic that Kenae (http://klowrygad.blogspot.com/),
Sam (http://ringlingssexe.blogspot.com/),
Will (http://wharrisonavery.blogspot.com/),
and I made together of the Assault of the Fire Nation Palace:

Realistic Fire Nation Palace

So for our newly completed 3D for Games class our assignment was to take an existing game, or movie and make a realistic version of it using UDK. We modeled all the assets, set-dressed, lit the environments and made camera moves for each of our environments. My group (Kenae Lowry, Samantha Sexe, Will Avery, and I) got to do the Fire Nation Palace from the amazing animated show Avatar: The Last Airbender. We set the time to be about 20 years after the end of the A.T.L.A series to allow us to change up the existing designs.

I was personally in charge of the throne room.
Here are some of my process shots:

 
I did a paintover to help visualize the lighting better so here is before paintover:
And here's after:
 
 
And here are some shots of the final outcome:



I'm pretty proud with this material. It's the vertex paintable flag material.
 
 
 
The final camera cinematic of all of our scenes together will be posted next!

Monday, October 29, 2012

DFA: "Fantastic Environment"

The next assignment for DFA was to analyze a game that has a non-realistic style and make a painting of an environment in that style that you might see in the game.

For my game I chose Rayman Origins.

Here was my process:
It was at this point where I decided I didn't like the values and the composition just wasn't doing it for me so I switched it up.
And here is the final turn in:
In our 3D class, after we finish up our realistic environment, we will be making these into a space in UDK. Can't wait for all those hand-painted textures!

Thursday, October 18, 2012

A Beautiful Biome

In 3D for Games our 3rd assignment was to choose a biome (I chose the arctic tundra during summer) and create a nice layout in UDK by making foliage, one rock, and a log, and using the landscape editor. The challenge was to see how versatile your assets could be because you were only allowed to make one rock and log while managing to populate the seen believably. This was my favorite assingment so far this year. I got a lot out of it and I am very happy with my end product.

Here was my process:
 
 
 
 

Saturday, February 4, 2012

Programming Ball Contraption

This is a small project I did in Programming that uses programming and physics to sort the balls by color and mix them together, then loop around again.

Tuesday, November 22, 2011

Board Game Completion

It's 3:34 a.m here on the fifth floor of Ulla Searing Student Center and Spencer Curtis has just finished making his very own board game!

Third person aside, I am very please with this end product I have made. I put a lot of time and effort into this game and it really paid off. From sculpting miniatures in maya, to engraving wood, to making a board with a router machine, to even hand carving the name of the game onto the box.. It was all worth the effort put in. Though i'm pretty sure my hands will be permanently stained after all of the wood stain I have used.

Here are some pictures of my work station after everything is complete.



P.S- Thats a $20 parking ticket from good ole Ringling for parking in a "visitor" parking spot. Why do they need more money from me?

Sunday, November 6, 2011

Board Game Fabrication

I just bought some wood and wood finish for some of my pieces. About to test out our school's laser engraver for the first time. Hopefully iteration won't be necessary for this part but I am ready for the worst.