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Wednesday, October 5, 2011

Brainstorming For Board Game Mod


Things Quoridor has going for it:
·      Simple ruleset that allows for emergent complexity
·      Elegant board design
·      Fast gameplay

Things that could make it more interesting:
·      An overarching theme
·      More simple mechanics to add to the emergent complexity
·      Unique pieces to support the theme
A lot of people tend to forget what color piece they are so making each piece unique will be key to solving this problem.

What if my game…

1) Has upgrade abilities?
            When you reach half way you can do two things in a turn instead of one
2) Lets you move your gates after they’ve been set down?
            This could be done by giving up something in return for the ability to move a gate that’s already in play
3) Uses dice or cards to give it a random nature?
4) Has smaller in-game goals like points?
5) Uses different shaped gates for more variation?
            Normal gates, L-shaped gates, U-shaped gates; the number of which gets distributed out in accordance to their power to affect the board.
6) Uses a different shaped board?
7) What if my game had diversions?
            Like if a player laid down something on one of the squares the other players had to reach it to move on.
8) Was simpler than it already is?
9) Is about farm animals escaping from a sadistic farmer?
10) Allows players to slip up but punishes them?
            Allow them to completely block another player from getting to their goal line but punishes them by sending them back to their home line and lets the opposite player take a gate off the field.
11) Has paralyzing and speed squares, which make you draw a corresponding card?
            These squares could make you lose a turn all the way to have the ability to move 3 times in one turn.
12) Gives players a chance to change their end goal while the game unfolds?
            Combine this with #7 to make it so that a player who has no gates left can pick a spot anywhere on the board and choose a player who has to reach that spot instead of their original goal.
13) When played with 4 people has a coop attribute?
14) Limits the distance a player can set a gate in relation to their position on the board?
15) Makes players second-guess the decisions they make?
16) Has magnets to make movement easier?
            The pieces in Quoridor are too light and always get knocked over.
17) Gives players a chance to redeem themselves late in the game?
18) Gives the players an ability to swap places with another player?
19) Encourages players to set down gates earlier in the game?
20) Penalizes players for not setting down all of their gates?

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