Pages

Monday, October 29, 2012

DFA: "Fantastic Environment"

The next assignment for DFA was to analyze a game that has a non-realistic style and make a painting of an environment in that style that you might see in the game.

For my game I chose Rayman Origins.

Here was my process:
It was at this point where I decided I didn't like the values and the composition just wasn't doing it for me so I switched it up.
And here is the final turn in:
In our 3D class, after we finish up our realistic environment, we will be making these into a space in UDK. Can't wait for all those hand-painted textures!

Thursday, October 18, 2012

A Beautiful Biome

In 3D for Games our 3rd assignment was to choose a biome (I chose the arctic tundra during summer) and create a nice layout in UDK by making foliage, one rock, and a log, and using the landscape editor. The challenge was to see how versatile your assets could be because you were only allowed to make one rock and log while managing to populate the seen believably. This was my favorite assingment so far this year. I got a lot out of it and I am very happy with my end product.

Here was my process: